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1- Ph.D student, Department Of Educational Sciences, Faculty Of Humanities Sciences, University Of Hormozgan, Bandar Abbas, Iran.
2- Associate Professor Of Curriculum Studies, Department Of Educational Sciences, Faculty Of Humanities Sciences, University Of Hormozgan, Bandar Abbas, Iran.
Abstract:   (47 Views)
Purpose: STEAM is the term given to a growing field of research and practice that integrates arts and social sciences into traditional sciences, technology, engineering, and mathematics subjects. The purpose of this study is to develop a STEAM-based educational learning package of social sciences textbooks and investigate its effect on attitude, problem-solving ability, and creativity of sixth-grade primary school students of Bushehr in Iran. The design thinking model was used to design the training package.
Methodology: The research design is quasi-experimental with pre-test and post-test with experimental and control groups (unequal control groups). The statistical population of this study is sixth-grade male students in the academic year 2020-2021. The study sample consisted of 44 participants (22 participants in each group) who were randomly divided into experimental and control groups by convenience sampling method.
Findings: Data were collected based on three questionnaires: Heppner and Kruskal's problem-solving skills test, Schaefer's Creative Attitude Survey, and Aiken science attitude tester. Their Cronbach's alpha coefficient was 0.090, 0.094, and 0.097 respectively. The face validity of the training package was confirmed using the opinion of experts
Conclusion: Based on the findings, it can be concluded that the STEAM-based training package increases problem-solving ability, creativity, and a positive attitude towards the course of social sciences.
Purpose: STEAM is the term given to a growing field of research and practice that integrates arts and social sciences into traditional sciences, technology, engineering, and mathematics subjects. The purpose of this study is to develop a STEAM-based educational learning package of social sciences textbooks and investigate its effect on attitude, problem-solving ability, and creativity of sixth-grade primary school students of Bushehr in Iran. The design thinking model was used to design the training package.
Methodology: The research design is quasi-experimental with pre-test and post-test with experimental and control groups (unequal control groups). The statistical population of this study is sixth-grade male students in the academic year 2020-2021. The study sample consisted of 44 participants (22 participants in each group) who were randomly divided into experimental and control groups by convenience sampling method.
Findings: Data were collected based on three questionnaires: Heppner and Kruskal's problem-solving skills test, Schaefer's Creative Attitude Survey, and Aiken science attitude tester. Their Cronbach's alpha coefficient was 0.090, 0.094, and 0.097 respectively. The face validity of the training package was confirmed using the opinion of experts
Conclusion: Based on the findings, it can be concluded that the STEAM-based training package increases problem-solving ability, creativity, and a positive attitude towards the course of social sciences.
 
     
Type of Study: Research Article | Subject: Special
Received: 2022/04/16 | Accepted: 2021/09/23

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